Tomb Raider Interview: Community and Communications Manager Meagan Marie
We had the chance to interview Meagan Marie, Community and Communications Manager at Crystal Dynamics about the new Tomb Raider game while we were at the Eurogamer Expo 2012. Read the full interview at GodisaGeek.com.
GRID 2 Interview: Executive Producer Clive Moody and Senior Game Designer Gehen Pathiraja
We're looking forward to next year's release of GRID 2, the sequel to critically acclaimed 2008 arcade racer GRID. We recently had a chance to speak to a couple of guys from developer Codemasters Racing about all things GRID 2, so we sent Jonny along to ask the questions. Read the full interview at GodisaGeek.com.
Interview: Jon St. John, the Voice of Duke Nukem
Godisageek.com catches up with Jon St. John, the voice of Duke Nukem, to pick his mind on all things voice acting. Check out the full interview at GodisaGeek.com.
Interview: Hitman: Absolution’s Roberto Marchesi, Art Director at IO Interactive
We recently got the chance to have a sit down chat with Roberto Marchesi the Art Director at IO Interactive about the upcoming game Hitman: Absolution. Read the full interview at GodisaGeek.com.
Set Phasers to Impress: An Interview with Creative Director for Star Trek, Sheldon Carter
We got a chance to talk to Sheldon Carter, Project/Creative Director at Digital Extremes, about the demo for Star Trek that we saw during our time at E3 2012. Check out GodisaGeek.com for the full interview.
Tales of Graces f Hands-On Preview
Tales of Graces f was the middle child of the Namco Summer Showcase. Like any good parents, the PR guys were just as positive about Tales as they were about Tekken Tag Tournament 2 and Ni No Kuni, but it was clear who the stars were.
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Interview: Sleeping Dogs’ Dan Sochan, Producer at United Front Games
We recently got a chance to sit down with the Producer of the upcoming game Sleeping Dogs, Dan Sochan.
Tekken Tag Tournament 2 Hands-On Preview
Frequent, skilled tagging combined with a competent defence is the key in these matches and it gives the fighting a nip-and-tuck quality that Tekken owns completely.
Interview: Tomb Raider’s Kyle Peschel, Senior Producer
Despite being its second outing at E3 Tomb Raider still managed to wow the crowds and get people talking. We got a chance to talk to the game's Senior Producer, Kyle Peschel, head on over to GodisaGeek.com to find out what he had to say.