Character Select: Bayonetta

by Mary Gooddenon September 13, 2012
In this edition of Character Select, Mary takes a look at the infamous, yet ever-so amazing, Bayonetta. Read the full article at GodisaGeek.com.

Achievements Anonymous – Hall of Fame #1

by Lee Garbutton September 7, 2012
This week's Achievements Anonymous introduces a semi-regular sub-feature about the most entertaining Achievements/Trophies to be earnt. This week it's the Squad City Glider achievement from Crackdown 2. Read the full article at GodisaGeek.com.


Dark Souls: Prepare to Die Edition Analysis

by Martin Bakeron September 3, 2012
Grab your wired Xbox 360 controller and enjoy this fantastic game on the PC if it is your only gaming platform, otherwise just get the console version of the game and wait for the Prepare to Die DLC later in the year; you'll have more fun in the long run.

Achievements Anonymous: Efficiency In Achievement Hunting

by Lee Garbutton August 24, 2012
In this instalment of Achievements Anonymous, Lee walks us through time-effective methods of earning Achievements and Trophies. Read the full article at GodisaGeek.com.


Portable Pleasure: Three Decades of Nintendo Handhelds – Part Three: The 00’s

by Lee Garbutton August 23, 2012
In the third part of our Nintendo handheld retrospective Lee looks at a massive shift in technology for portable systems. Read the entire article at GodisaGeek.com.

Portable Pleasure: Three Decades of Nintendo Handhelds – Part Two: The 90′s

by Lee Garbutton August 14, 2012
Part two of a four-part feature looks at Nintendo's absolute dominance of the handheld market, as their grip on the home console market begins to slip. Read the full article at GodisaGeek.com.

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Achievements Anonymous: Vanquish

by Lee Garbutton August 10, 2012
In the second of Lee's columns, read how to learn the skills required to tackle Vanquish; one of the toughest games out there. Read the full article at GodisaGeek.com.

Who’s in Control? – A Look at the Use/Overuse of Cut-Scenes in Video Games

by Jason Hendrickson May 5, 2012
In our latest opinion piece GodisaGeek.com's Jason Hendricks takes a look at the use of cinematics and Quick Time Events in video games, taking the control away from the player. Read the whole article over at GodisaGeek.com.

To RPG or not To RPG – A Look at the Evolution of the RPG

by Jason Hendrickson April 7, 2012
We take a look at where RPG's have come from, with their days as turn-based classics, to the more modern real time systems that have been in our current RPG's. Read the full article over at GodisaGeek.com.