Opinion: OnLive – Did the Future Come Too Soon?

by Martin Bakeron March 12, 2013
Does OnLive have enough fight left in it to take on the might of Sony and Gaikai? What will it need to do in order to keep the fans happy? Is the dream already over?

Interview: Far Cry 3 Lead Writer, Jeffrey Yohalem

by Calvin Robinsonon March 11, 2013
Not too many games take us by surprise these days, but Far Cry, with it's great level of quality throughout, definitely did. So it's with pleasure that we recently had the chance to sit down for a very brief word with the lead writer on the game, Jeffrey Yohalem.


Opinion: Crysis 3 – Sandbox or Playground?

by Mick Fraseron March 11, 2013
Mick gives his opinion on why Crysis 3 doesn't quite live up to its potential - and what he believes developers Crytek could do to remedy it.

Interview: The Walking Dead: Survival Instinct’s Principal FX Artist Glenn Gamble

by Colm Ahernon March 8, 2013
We recently had the opportunity to speak with Principal FX Artist on Terminal Reality's The Walking Dead: Survival Instinct - Glenn Gamble


Interview: The One and Only Jonathan Ross

by Calvin Robinsonon March 7, 2013
Count the celebrities you genuinely like on one hand, the ones that you'd happily sit down and have a chat with - specifically about video games.

Interview: Kevin Boyle and Kevin Bruner, Executive Producers of Telltale Games

by Calvin Robinsonon March 6, 2013
Although they've been going for quite some time, The Walking Dead propelled Telltale into the limelight like never before, so it was with pleasure that we recently had chance to catch up with Kevin Boyle (executive producer) and Kevin Bruner (co-founder, executive producer) at the studio.

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Opinion: Aliens: Colonial Marines – What Went Wrong?

by Mick Fraseron March 6, 2013
Mick takes a closer look at Gearbox's underwhelming homage to James Cameron's seminal sci-fi horror and asks what specifically made it a critical failure.

Interview: Dead Island Riptide’s Creative Producer, Sebastian Reichert

by Adam Cookon March 4, 2013
Deep Silver tell us about the lack of a Wii U version of the game, how they will ensure the quality is higher for Riptide, and much more, as we talk to the Creative Producer at Deep Silver, Sebastian Reichert.

Interview: FuturLab Director James Marsden

by Colm Ahernon February 25, 2013
As UK developer FuturLab gear up for the release of Velocity Ultra, we recently had the chance to chat with studio director James Marsden.