Interview: Starcraft II eSport players Bling and NightEnD
When you take a moment to investigate the eSport scene there's one thing that strikes you - these guys take games very seriously.
FIFA 14 Interview: Sebastian Enrique
At a recent event, the press were given the first introduction to FIFA 14, and along with our preview we also had a chance to interview Sebastian Enrique, one of the producers for the game.
Interview: Year Walk Developer Simogo Co-Founder Simon Flesser
Recently, we had the opportunity to speak with the co-founder of Year Walk developer Simogo, Simon Flesser.
Opinion: Learning to Empathise with One Another
I love games and I love gamers, but let’s be honest. We’re not perfect. For one, we need to learn to empathise.
Live This Weekend: BioShock Infinite Spoilercast & Ding!
If you've played BioShock Infinite, there's a good chance you're fit to burst with thoughts, theories and all manner of opinions on the game's story. Well, so are we - so we've decided to record a spoilercast (podcast) about it, and take it live, this Saturday at 2pm UK time.
Opinion: Android Consoles – Are These the Droids We’re Looking For?
The first thing that needs to be addressed when talking about the upcoming Android Consoles is what exactly an 'Android Console' is.
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Interview: Halo 4 Castle Map Pack Producer, Tom Potter & Senior Environmental Artist Ryan Mansfield
On April 8th the Castle Map Pack will be released for Halo 4. The pack is being developed by Certain Affinity, and we sat down with producer Tom Potter and Senior Environmental Artist Ryan Mansfield to talk about the process of making Halo multiplayer maps, the challenges in balancing them and their all-time favourite Halo maps.
Opinion: Please Don’t Take our Single Player Games Away
As technology moves forward and video games cost more and more money to make, is the single player gamer being forgotten? Are we focussing too heavily on online components?
Monster Hunter 3 Ultimate – A Newcomer’s Diary
Whether you prefer the handheld version over the Wii U port is really a matter of preference, and will likely separate the purists from the newcomers, but there really isn't much between them besides the 3D wizardry in the former and the polished visuals in the latter.