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Nobody Saves the World Turtle guide

by on January 18, 2022
 

The Turtle is the first form in Nobody Saves the World that can swim. This means it can navigate seas and rivers in the overworld as well as cross bodies of water in dungeons. Now those out-of-reach areas are accessible, it’s also important to know how good is Turtle at holding its own in a fight? Unlike the Bodybuilder, the Turtle opts for speed over power, and as such requires a defter touch to survive. It does still have a decent set of abilities to make it a decent choice for your adventure. Check out below to learn more about the Turtle in Nobody Saves the World.

General Info

Form Name: Turtle
Damage Type: Blunt
How to Unlock: Horse Rank C

Signature Ability

  • Hell Shell: Hold attack to Charge speed and damage. Release to attack. Fully-charged attacks can’t be interrupted. Restores +8 Mana. (Required Rank F)

Abilities

  • Quick Charge: Charge time for abilities is reduced -20% (Passive) (Requires Rank F)
  • Water Spray: Spray a cone of water at baddies to push them away. Costs 30 Mana/sec. (Active) (Requires Rank D)
  • Slow and Steady: Hunker down and gain 1 Defense Up Buff(s). Hits nearby baddies for 20 Blunt damage. Costs 30 Mana. (Active) (Requires Rank B)

Form Quests

  • Wetter is Better: Swim around in water: 0/200 (15 FP, 50 XP) (Requires Rank F)
  • Hell Shell I: Hit baddies with Hell Shell. Hold attack to charge. 0/30 (15 FP, 50 XP) (Requires Rank F)
  • Hell Shell II: Hit MORE baddies with Hell Shell. Hold attack to charge. 0/100 (20 FP, 50 XP) (Requires Hell Shell I)
  • Hell Shell III: Hit 3 baddies in one Hell Shell. 0/15 (15 FP, 50 XP) (Requires Hell Shell II)
  • Water Spray I: Hit baddies with Water Spray/ Hold to Spray longer! 0/100 (15 FP, 50 XP) (Requires Rank D)
  • Water Spray II: Hit MORE baddies with Water Spray. 0/200 (15 FP, 50 XP) (Requires Water Spray I)
  • Water Spray III: Hit EVEN MORE baddies with Water Spray. 0/300 (15 FP, 50 XP) (Requires Water Spray II)
  • Custom I: Edgy Turtle: Break enemy Wards with Sharp or Dark damage. 0/25 (25FP, 50 XP) (Requires Rank C, Marty Jack found)
  • Custom I: Turtle Power: Hit baddies with Impact damage using Hell Shell and Bodybuilder’s Strongman. 0/30 (25FP, 50 XP) (Requires Rank C, Marty Jack found)
  • Slow and Steady I: Kill baddies while you have a Defense Up Buff. 0/10 (15 FP, 50 XP) (Requires Rank B)
  • Slow and Steady II: Kill baddies while you have 2+ Defense Up Buffs. 0/15 (15 FP, 50 XP) (Requires Slow and Steady I)
  • Slow and Steady III: Kill baddies while you have 3+ Defense Up Buffs. 0/20 (15 FP, 50XP) (Requires giving Octavia 3 Gem Shard)
  • Custom II: Green Blur: Hit baddies with Horse’s Gallop 0/150 (30FP, 50XP) (Requires giving Octavia 3 Gem Shard)
  • Custom II: Tortoise and the Hares: Finish off baddies damaged by Familiars.. 0/25 (25FP, 50XP) (Requires giving Octavia 3 Gem Shard)
  • Custom III: That is Turtle Tech: Hit baddies with ranged attacks 0/25 (45FP, 50XP) (Requires Custom II: Green Blur)
  • Custom III: Splash Back: Counter baddies with Mermaid’s Aqua Barrier 0/15 (45FP, 50XP) (Requires Custom II: Tortoise and the Hares)

Nobody Saves the World Turtle guide

Tips

The Turtle being able to swim makes him a solid choice anywhere where there is water in Nobody Saves the World. Hell Shell as an attack method can be quite unwieldy until you get used to it and can line up attacks properly. That said, you should still be able to dead decent damage at close range by spamming attacks. Quick Charge is a decent passive as it reduces your cooldown times for abilities, and is worth levelling up if you’re using it. Water Spray is a nice additional Ability given it can clear crowds in front of Turtle, but also deals Light damage, meaning you can deal with them as well as Blunt Wards. Slow and Steady works in a similar way to Pump Up with the Bodybuilder, but this one increases your strength. It decreases over time, so make sure you’re only using it when facing enemies, and you keep your Mana topped up to keep it on as much as possible.

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