RiME 1.02 for Switch is finally available.
At launch, RiME was a mess on the Switch visually and when it comes to performance. Read my review here. Today patch 1.02 with a lot of fixes and improvements is available. The patch notes are as follows:
Increased visual fidelity, bloom and post-processing
Sharpened image resolution
Opening Cinematics visually improved
Fixed possible stage exploits that would enable players to skip parts of the stages
Increased texture quality in specific areas
Increased view distance
Fixed an issue with foliage density, shadows, and render distances
Updated texture mipmaps for the Fox
Improved global mipmaps
Improved shadow distance and quality
Fixed instances of foliage pops
Stabilized FPS
Optimized the Boys cape and hair physics
Rebuilt streaming volumes
Fixed an issue that allowed you to see outside of the map in later stages.
Updated lighting to prevent bleed through
Updated the quality of trees in earlier stages where they would display poorly.
Here’s a comparison video from Direct-Feed Gaming:
The full patch notes and details for the Dreadnought bundle are here.