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Bloodborne Loading Times to be Patched Next Month

by on April 14, 2015
 

Thank heavens, Sony have announced the nasty load times you get when you die in Bloodborne will be patched with version 1.03, next month.

The game has sold over a million copies already, which is no mean feat for a platform exclusive (even one selling as well as the PS4). Here’s the full details:

As we confirmed previously, the 1.03 update seeks to reduce certain load times in addition to performance optimisations. The patch also resolves an issue that resulted in abnormal game behavior after many continuous hours of play. Additional fixes will be included as well.

The team is currently working towards a global release of the 1.03 patch before the end of the month. We will try to provide more specific timing as soon as we are able.

We’re continuing to monitor popular communities and forums for feedback, in addition to the comments below, so please share any other issues or questions you may have.

Please note, online play will need to be disabled for a short period of time to facilitate server-side updates. In this case, and in the case of any future server maintenance downtime, it has been determined that starting at 9am GMT on a non-Friday weeknight will disrupt the fewest players globally. We will target this time for any necessary future server maintenance downtime, which will only last a couple hours in each instance.

Furthermore, they’ve detailed some workarounds for current issues:

Troubleshooting network issues

If you are having trouble accessing online features, please check your NAT type and ensure proper ports on your network are open.

How to check your NAT type: Please check your NAT type by following these steps on your PS4.

PS4 Home Menu -> Settings -> Network -> View Connection Status -> NAT Type
Check whether it is Type 1, Type 2 or Type 3.

Online functionality may be restricted when playing under NAT Type 3. Please see the manual for more details.

Opening ports / Port Forwarding: The following shows the ports necessary to connect to PSN as well as Bloodborne’s online servers. If you are having trouble connecting, please ensure that these ports are open on your network hub.

Port number required to connect to PSN:

TCP: 80, 443, 3478, 3479, 3480, 5223, 8080
UDP: 3478, 3479, 3658

Port number required to connect Bloodborne’s online servers:

TCP: 18671, 20443
UDP:9305, 9306

Please check your network hub or contact your provider for more details.

*If you are unsure of your network environment, please either refer to your network hub manual or contact your internet service provider.

Here’s Bloodborne in a nutshell. I guess this video will be outdated next month. Cheers From Software.