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Sniper Elite 3: Hunt the Grey Wolf DLC Review

by on July 21, 2014
 

Blasting a high calibre round through Hitler’s one remaining testicle is the boyhood dream of many, and the new DLC for Sniper Elite 3, Hunt the Grey Wolf, lets you do just that – provided your set-up is meticulous. A standalone mission previously released as a pre-order bonus, Hunt the Grey Wolf sees you dropped into the grounds of a desert settlement to track down a man who may or may not be the Führer.

The lay out is exactly the same as you’ve already seen in the main game, with vantage points, sniper nests and ambush points galore. The setting is a multi-level rabbit warren of side corridors and alternate routes, and Rebellion stuff it absolutely full of patrolling guards. Getting through unscathed and unseen is no laughing matter.

The mission begins with recon as you rush to confirm that Hitler really is en route. Once you have the info, the objective is to break through security and await his arrival, whereupon you get to choose your vantage point and prepare for the big one. There’s a sense of immense satisfaction in killing the evil sod, especially as it can immediately trigger a massive fire-fight with his huge entourage, depending on your choices. Of course, you can avoid most collateral damage if you’re careful and patient, and all you need do to end the level is escape.

As a slice of extra content it’s a nice extension of the main game, but a fairly short one. Rushing through and plugging everyone will see you done inside half an hour, while a more considered, steady approach might stretch it to around 50 minutes – though, again, this depends on which way you choose to slot the git. The enemy presence seems slightly more ruthless, but that could be a result of the tighter spaces and high troop numbers. The fact that there are seven different ways to execute Hitler adds a decent amount of replayability – but that’s only if you really care enough to find all of them.

VERDICT: Hunt the Grey Wolf is a solid extra mission, but that’s really all it is. Worth picking up if you’re desperate for some more, and given the replayability factor of the campaign as a whole and the seven possible ways to ship Adolf to the farm, it might last you a little while if you’re the type who chases those leaderboards or loves to squeeze every drop out of every mission.

7

GOOD. A game that scores 7/10 is worthy of note, but unworthy of fanfare. It does many things well, but only a few of them incredibly well and, despite a handful of good qualities, fresh ideas and solid mechanics, it fails to overwhelm.

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