0 comments

Watch Dogs To Feature Staggering Levels Of Detail, Seamless Drop-In, Drop-Out Connectivity

by on July 11, 2013
 

Is Disrupt something to get excited about for the next gen? Sounds like it. This engine will be powering the techy sandbox thriller Watch Dogs. Over on Ubisoft Blog senior producer Dominic Guay outlined how the swish new engine will effectively allow players to connect and disconnect their game from others without causing any grief with the way the game behaves or progresses:

“There’s no loading or matchmaking or waiting for a game to start. That means that every single thing in the game needed to be ready to be synchronized with the network. Every aspect of animation and physics and the AI needed to work online with other players.”

Cleverly, any other players wanting to muscle in on your game can only do so by accepting a bounty contract bearing your name. Eerily, you will then be hunted down by the other player who will appear to you as a random NPC as opposed to a doppelganger of your Aiden character.

This superb sounding multiplayer won’t be available during your progression through the main story, so other denizens of the internets won’t be able to butt in as you journey through Chicago.

Everything seems to react organically in the game, too. If you misbehave, and by misbehave I mean “murder people”, the public may turn against you. Just like in real life, car accidents cause traffic. When it rains, people buss out their brollies. It all sounds incredible, let’s just hope Disrupt is up to the task.