Crytek have been busy fixing a raft a bugs and implementing a slew of user recommended changes, all of which are available to users now via the 1.3 patch for both console and PC versions of the game.
The headline changes to Crysis 3 is a reduction in bandwidth usage when playing online, since apparently the level of bandwidth usage the was using before was annoying for some players. Most of the fixes in the 1.3 patch focus on around the multiplayer portion of the game.
Check out the full list of changes below. You can also find a developer walkthrough of the key changes over on the Crytek website.
Multiplatform
- Reduction in bandwidth usage
- Fixed issue where other player’s weapons may not be visible when joining the game
- The “Scout” perk now saves progress correctly
- Fix for rip & throw items occasionally entering a state where players cannot interact with them
- Fix for Relay not capturing correct if the carrier is within the cap zone when the friendly relay is returned
- End of round audio now works correctly
- Fix for nanovisor becoming locked in some cases
- Fixed crashes/freezes of the game after the boss fight (some save games still might not be functioning 100% so a restart of the last level might be required)
- Fixed issue with boss not being triggered correctly and thus not appearing at all (some save games still might not be functioning 100% so a restart of the last level might be required)
- Fixed extended magazine attachment of the SCAR to not lose 10 clips anymore after each death of the player
- Fixed secret email not unlocking properly after collecting all Intel in the levels
- Fix for after match award dogtags failing to unlock
PC exclusive
- Option to turn off squad & clan support when balancing
- Anti cheat improvements
- Ability to customize ADS sensitivity through console commands
- Fixes for weapon customization when bound to a non-default key
- Fix for vsync not applying on first boot of the game (even if on in menus)
- Fix drawnear fov being reset every player spawn
- AMD feature updates for Eyefinity, DBT and HD3D support
- Improvements made regarding the SLI performance issues
- Additional Fix for Limit number of muted DX debug runtime error to bare minimum to help tracking issues early
Xbox 360 exclusive
- Minimised risk of crash when transitioning from SP to MP when in a party with active VOIP
- Fix for aim assist not working correctly in some areas of maps
- Fix for an issue that could cause host migration failures
- Potential fixes for issues related to audio stuttering
PS3 exclusive
- Fix for aim assist not working correctly in some areas of maps
- Fix for an issue that could cause host migration failures