After last week’s blow-out of information, its pretty crazy to think that little Grand Theft Auto V nuggets are still popping up. Today, The Guardian spoke with Rockstar’s head writer and co-founder, Dan Houser. Houser explained how GTA V’s world is so massive that it will lead to players using planes and whatnot as a regular mode of transport, which we saw via CVG.
“We wanted to make a big place, as much as anything, to allow you to fly, A lot of the decisions, we’re talking about them here on a philosophical level, but they’re also practical decisions, too: we’re making a game. You have to understand the medium.
On an obvious level we wanted somewhere big so you can fly properly – we have a lot of missions that involve flying, in helicopters or whatever, it was logical. Also, Jet skis work better around LA than they would in New York.
“We’re using the environment to let us have toys we couldn’t have had otherwise. And equally, we’re using the story and environment to introduce missions that can be more extreme. In some ways we wanted the game to have a larger-than-life Hollywood feel; the stories we heard in LA, we wanted to capture them in the game. If the place isn’t informing what we’re doing, we’re not using it correctly.”
As game worlds get bigger, I believe we’re seeing a lot of examples where a more focused world would be of benefit to the game. Now, if Rockstar can populate Los Santos with stuff to do – which, by the sounds of it, they will be doing – then there’s nothing to really worry about.
Flying is always a nice aside in open world games, though. Players never use a helicopter to get around, but maybe Grand Theft Auto V will change that.
Grand Theft Auto V is set to release in Spring 2013 for Xbox 360 and PlayStation 3