Gears of War: Judgment, New Details – Class Based Multiplayer
More details on the Gear of War prequel emerge from the pages of GameInformer.
E3 hasn’t even officially begun yet, but the game info keeps coming thick-and-fast, as it seems noone wants to keep quiet about their games!
Thanks to the latest issue of GameInformer, some new details on Gear of War: Judgement has been posted on Epic’s Official Forums. Some of the new details include a look at the addition of classes to the “OverRun” multiplayer mode, including the following:
Wretch
Role: Leap over hazards, clim perches.
Special Ability: Stunning scream.
Tip: Travel in packs and stagger screams for maximum stunnig power.
Ticker
Role: Eat fortifications, eat grenades, detonate.
Special Ability: Speed boost.
Tip: Can be kicked over barriers by grenadiers.
Kantus
Role: Hammerburst rifle, heal friendly units, ride bloodmounts.
Special Ability: Chain heal.
Tip: Support valuable units like Corpser and Mauler with healing.
Grenadier
Role: Lancer rifle, ride Bloodmounts.
Special Ability: Frag Grenade.
Tip: Throw grenade at COG turret to cause deadly explosion near enemies.
Bloodmount
Role: Melee enemies/fortifications, be ridden by Grenadier and Kantus.
Special Ability: Halve the cooldown time on rider’s special ability (passive)
Tip: Carry a mounted Kantus behind cover while his heal recharges.
Mauler
Role: Devastate fortifications and COG soldiers with flail and shield.
Special Ability: Spinning spike shield.
Tip: Aim the reticle at enemies while shield spins to deflect bullets back at COGs.
Serapede
Role: Eat through barriers, destory COGs, ranged support.
Special Ability: Spit poison.
Tip: Have two Serapedes overlap to protect one another’s vulnerable rears.
Corpser
Role: Demolish fortifications and COGs with heavy melee.
Special Ability: Burrow and move underground.
Tip: Armored legs reduce damage from the front.
It appears that there are some COG classes also:
Baird – Engineer
Weapons: Gnasher and Blowtorch
Special Abilities: Sentry turret, Blowtorch repairs damaged fortifications.
Cole – Soldier
Weapons: Lancer and Boomshot
Special Abilities: Deploy ammo crates
Sofia – Medic
Weapons: Lancer and Snub Pistol
Special Abilities: Stim Gas grenade (toss grenade at downed allies to revive them)
Garron – Scout
Weapons:Â Longshot and Snub
Special Abilities:Â Beacon Grenade
Other information concerns the single-player Campaign setting – Halvo Bay, home of the Onyx Guard Academy. In regards to the story:
“Judgment begins 15 years before Gears of War, with Baird and the rest of Killo Squad standing trial for transgression against the Coalition of Governments. The testimonies are being over seen by Colonel Loomis, a by the-books COG leader who accused the team of desertion, cowardice, trespassing, theft of experiment military tech and treason.”
No doubt we will hear more about GoW: Judgement, later today at Microsoft’s conference!