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Go Behind The Bullets with Bodycount for the fourth time: Online Play

by on August 25, 2011
 

We have been following the progress of the new shooter Bodycount, from Codemasters, very closely. The development team have been rleeasing a series of “Behind the Bullets” making of featurettes, and today they bring you episode number four, as they show off online multiplayer modes. These include both competitive and co-operative gameplay types, which are explained and commented on by memebers of the development team at Codemasters’  Guildford Studios.

Featuring the same outrageous gunplay and environmental ‘shredding’ of the single player story mode, Bodycount offers two player online co-operative play and deathmatch and team deathmatch modes for up to 12 players, which let gamers literally tear the game world apart as they fight. As Network operatives in the co-operative mode, players must survive waves of Bodycount’s class-based enemies which become increasingly difficult as they progress. In the game’s adversarial modes, players must collect Intel from downed enemies to unlock new weapons and temporary upgrades to gain the upper hand over opponents as they fight for domination of the battlefield.

“What we’ve achieved with Bodycount, is bringing that shreddable, violent, explosive experience directly into multiplayer,” says, Andrew Parsons, Experienced Level Designer.

“Watching walls slowly get shredded apart and explosives take out whole sides of buildings really makes you think about how you approach these levels” adds Rob Mackenzie, Senior Designer “and it really forces team tactics”

If you think all of that sounds like it is right up your alley, check out the new video below:

Bodycount will be released on September 2nd in Europe, and August 30th in North America. The title will be available for PlayStation 3 and Xbox 360.