Everyone is well aware of Rockstar’s problems with the recently released GTA Online. In order to fix many of the issues players have been encountering, Rockstar has released a patch on Xbox 360 and PlayStation 3, which you can download now.
This update addresses many things, including players losing their progress — the biggest one, obviously. However, they are still trying to work on a patch to solve the problem that sees players losing their save when buying a vehicle. This is to do with the cloud save functionality and Rockstar has said they will update us on this matter.
- Fixes multiple issues causing character deletion or other loss of progress
- Fixes issues causing infinite loading, infinite sky cams, and missing interface options between jobs
- Fixes an issue causing the “replay” option to be locked out on certain jobs
- Fixes an issue where a player would become stuck in the mod garage when respraying a Sanchez motor bike
- Fixes an issue where the Player became stuck inside Los Santos Customs during Online tutorial flow.
- Fixes an issue causing the loss of guns and ammo
- Fixes issues causing GTA races ending early because of players spawning too far ahead
- Fixes issues in Last Team Standing where sessions would not progress past the lobby
- Fixes issues with network errors when joining Last Team Standing using Quick Job
- Added clarifications around when a player is using a temporary character in GTA Online during Rockstar Cloud server outages
- Adjusts the monetary penalty for being killed in a One on One match
Also, Rockstar has told everyone to save their game, prior to exiting out of GTA Online. This is because many have lost progress by just quitting without saving. They have also noted that;
“…if at any point you receive the message “Rockstar Cloud Servers are unavailable”, please do not either select the “Retry” option or create a temporary Character to play GTA Online. Instead, you should exit to GTAV Story Mode and try entering GTA Online again through the menu in Story Mode.”
It’s all still a bit of clusterjam and really upsetting. Grand Theft Auto V was released a full two weeks before GTA Online went live and with the number of copies sold — which I’m sure didn’t surprise Rockstar — you would think they’d have stressed tested the game within an inch of its life.
Hopefully it’ll sort itself out soon, though. Poor online launches have become far too prevalent.